It is also available periodically for purchase in the shop for 500 coins. 2 years ago I don't care much for competitive smash but for having played him a bit with friends, he's amazing, I won 3 games on a row with him. King Dedede's smash attacks all possess good damage and knockback, while having their own perks: forward smash can KO as early as 30%, has deceptively short ending lag, allowing King Dedede to quickly react, while also being able to deal immense pressure to shields with only a slight charge; up smash is able to finish opponents at mid-high percentages and sports transcendent priority, supplemented with good range and speed, while being able to reach small opponents, while dealing respectable vertical knockback; lastly, down smash is his fastest smash attack in his arsenal, KOing at 80%, also having transcendent priority, and punishing rolling opponents. Forward aerial has also increased knockback, improving its ability to edgeguard. Jet Hammer also takes a long time to charge, leaving King Dedede susceptible to attack, and its high ending lag leaves him vulnerable to punishment from his opponents. Super Dedede Jump itself, in spite of traveling high, also causes King Dedede to descend very quickly; this, coupled with its limited horizontal maneuverability, renders Super Dedede Jump unreliable for recovering at certain distances offstage. Inhale has a much larger grabbox and has gained the ability to spit out inhaled projectiles with a one-time increase to their damage, effectively giving him a reflector, which helps alleviate his vulnerability to projectile camping. Moreover, King Dedede's shield pressure was further toned down by removing forward smash's ability to hit grounded characters twice, which removed its ability to instantly break shields. While not very fast, he can still assert his range and strength around as well as gimp opponents offstage. Can perform sacrificial KO's with Inhale. He is a recurring character in the Kirby series, and serves as the main enemy in most games. Swings his hammer in of himself and then behind himself while twirling the hammer's head. He's gained some new tools in the process, however. Ultimate … In the final game, his eyes are yellow. King Dedede's other specials can work against him as well. Back air is a potent kill option with a good range behind Dedede, which is also a good option for spacing and landing. Like forward throw, can be used to launch the opponent into a previously thrown Gordo. Inhale has high ending lag, allowing other characters to easily punish him after he finishes the move. It is very useful for Dedede's ledge traps, as its speed, range, and long-lasting hitbox allows it to trap rolls and neutral get-ups, but this is less rewarding than using his smash attacks. All Smash Attacks, Neutral Aerial, Jet Hammer and Super Dedede Jump have transcending priority. Ultimate King Dedede Guide, we will guide you on how you can play with King Dedede in Super Smash Bros. Activates the afterburner in his hammer to charge up a very powerful swing, which is released when the special button is released. This was made even worse when he received multiple nerfs from game updates but not a single buff in return. It is much faster than it was in. Considerable lag on his most powerful attacks. Ultimate counter picking. Mega Man - 3.1 Vote for tiers. King Dedede's tired of being low tier! King Dedede's head and upper body are. As a result, players have debated on whether King Dedede is as effective as originally imagined, with the current general consensus being that he stands at the lower end of mid-tier or the higher end of low-tier, since his improvements from SSB4 haven't fully addressed his weaknesses. Finally, King Dedede's trademark hammer grants him a long disjoint in many of his attacks, allowing him to safely space his opponents, especially if they are slow and have worse range than him. It is quite strong for a multi-hit move, being able to KO below 115% near the upper blast line. GUNKMAN vs Einstro. King Dedede counterpicks and tips. He’s had plenty of dedicated trainers, too, and though he’s not quite king of the metagame, he’s powerful enough to rule over most fighters ranked lower than him. It can lead to up aerial at low to medium percentages, but down throw is generally more rewarding and consistent. Super Dedede Jump also has a meteor smash hitbox during its descent, making it risky to intercept if he recovers high. King Dedede faces off against characters with royal titles such as kings and princesses. While some are big changes, others aren't as significant. Although he can jump four times in a row, the slow speed makes his horizontal recovery very poor. The universal increase to mobility has buffed his abysmal horizontal mobility (although it still remains among the worst across the series), while the streamlined jumpsquats and the new limitations to air dodge mechanics have increased the effectiveness of his aerial moveset, by giving him additional landing options when combined with the reduction on landing lag, and improving his edgeguarding ability, now making the latter more formidable. During the segment of the Nintendo E3 Direct that focused on King Dedede's Final Smash, his eyes are normal colored while he is wearing his mask. It is capable of being used after most defensive options and attacks, as a good out of shield option, or for disrupting opponents. It is King Dedede's weakest throw, as it only starts KOing middleweights at around 261% on Final Destination. Ultimate from July 13th, 2019 to December 15th, 2019. The universal reductions to landing lag improve King Dedede's limited combo and set-up ability, making his neutral aerial a more potent combo starter, and giving his up aerial's looping hits the capacity of starting drag-down followups. Dedede's recovery combines four midair jumps with an up special move that gains great vertical d… King Dedede's biggest problem is his approach, which is among the worst in the game. A decent anti-air option with great vertical knockback, KOing middleweights at 100%. Forward air has a lot of range in front of Dedede, which is good for spacing with its decent startup speed, and can wall of pain at lower percents. A barely fully charged Jet Hammer can KO middleweights around 40% from center stage, whereas a fully charged Jet Hammer can KO opponents around 55% from center stage, and is able to break shields with a full charge. This led to Dedede becoming a popular choice among all levels of play in comparison to his release, most notably in local and regional tournaments, with the general perception casting him as an upper mid-tier or even high tier character. A jump set, a technique used in volleyball. announcement from the Japanese version. He has also received some nerfs in game updates, such as his forward smash not breaking shields at once. Ultimate, first playable in Super Smash Bros. Brawl. by Dreamy Jay, Guest Contributor ... as it does have a habit of leading Dedede into opponent’s attacks. Has below average speed, though it is quicker but less damaging than it was in, Strikes the opponent forward with his hammer. See the win percentage for King Dedede vs every character matchup in Smash 4. Ultimate. King Dedede's grab range is average. King Dedede was quite infamous for being a bottom tier character in Super Smash Bros. 4. King Dedede comes with his trusty hammer which packs a punch and boasts one of the strongest shield … Gordo Toss can be launched at different speeds and angles, forcing opponents to be on their guard. In regard to special moves, Inhale's start-up and grabboxes were lowered and enlarged, respectively. One of Dedede's best moves for spacing and KOing, doing so reliably below 120%. Decent standard ground and aerial attacks which have good damage and range. 39 King Dedede – Super Smash Bros. Take your favorite fandoms with you and never miss a beat. King Dedede is one of the five veterans from. His tilts and smash attacks, which are largely disjointed hitboxes, combine with one of the more versatile projectiles in the game, Waddle Dees, for devastating effect. 8% (hit 1), 1.8% (missiles), 20% (hammer hit), 10% (last hit), Strikes the opponent with his hammer, sending them into his trademark boxing ring with a cage set up. To unlock King Dedede in Super Smash Bros. Dede-Rush Ultimate. 12% (spit), 1.5× damage (reflected projectiles), 12% (uncharged grounded), 11 (uncharged aerial), 40% (fully charged grounded), 32% (fully charged aerial). At medium percentages, down throw to up air is a KO combo if the opponent DI's incorrectly. Gordo Throw's hitboxes are larger and more accurate and the move has less ending lag after a Gordo has been thrown. It has heavy armor during the swing (resisting up to 14%), and it can hit opponents hanging from the ledge after their invincibility wears off. Also good for catching landings when reversed out of a run, and can stuff out punish attempts for a landed back aerial. A horizontal hammer swing behind himself. Reaches out. Inhale also doubles as a reflector, allowing him to contest against projectile campers. Down Smash and Up Smash are great at K.O.’s so I would use it sparingly. Although King Dedede's fast falling speed allows him to easily return to the ground, his slow air speed, large hurtbox, heavy weight and lack of fast-enough escape options renders him vulnerable to combos and juggling. Dedede players should be careful to not make a mistake, or else they might potentially risk getting heavily punished. Neutral air is his fastest aerial due to coming out on frame 7, which can disrupt enemy combos, and its late hit can also set up combos for Dedede himself, such as up tilt or up air. Oct 10, 2020 - Explore Wall Might's board "The Mighty King Dedede" on Pinterest. Puts his hammer on his shoulder, briefly tapping against his shoulder twice. He is more of a rival to Kirby than an enemy, however. Forward Tilt has the highest range of all. 8 Wario When many Super Smash Bros. smash ultimate weight list rank character weight value; super heavyweight: 1: bowser: 135: 2: king k. rool: 133: 3-4 This led to most of the community considering him as a low-mid or even low tier character. Has good range in front of Dedede, but is unsafe on hit at lower percents if spaced poorly (though due to this, it can also. King Dedede attacking another fighter on Wrecking Crew. Super Smash Bros. for Nintendo 3DS and Wii U, a cage match where Masked Dedede fires missiles at the player, and then knocks them out of the cage with a hammer, https://supersmashbros.fandom.com/wiki/King_Dedede_(Super_Smash_Bros._Ultimate)?oldid=596134. Ultimate. Best used for catching rolls as well as ledge attacks. King Dedede is a veteran fighter in Super Smash Bros. He's one of the easiest characters to just pick-up and play in the game. Taunting with Meta Knight and Kirby on Green Greens. Tierlist, tiers, rankings. He also happens to have strong Smash Attacks and a very unconventional projectile, Gordo Throw. As a super-heavyweight, King Dedede has immense endurance, both vertically and horizontally. Published on February 15, 2019. Now I’ll admit that I am a bit biased towards heavy characters, which Smash Ultimate did exceptionally well with even arguably the best in the series and I am particularly fond of King K. Rool and his extremely satisfying hits. Additionally, King Dedede makes an appearance as a primary spirit under his Masked Dedede alter ego. King Dedede's grab game has perks of its own. Prior to 3.0.0, if King Dedede threw a Smart Bomb at his opponent and tried to Inhale them, the Inhale would not affect anyone until the bomb explosion was over. In those ~40 days, the r/smashbros community will create a fully ordered offline Smash Ultimate tier list from the bottom up through voting and discussion. Neutral attack's KO power was significantly improved, and it has undergone adjustments that make it harder for opponents to fall from the move as easily. King Dedede is classified as Fighter #39. Lastly, Jet Hammer now deals more damage and knockback, has shield breaking potential, and it now has heavy armor before the move comes out that resists up to 14%, improving the move as a hard punish option. While he's heavy like several other lower-tier characters, Dedede makes up for that with versatile moves. King Dedede's Super Smash Bros. To counteract these flaws, however, King Dedede is gifted with four midair jumps. Very good range, though its fourth hitbox can only connect if the move lands at the hammer's head. King Dedede's not the highest tier character because of his exploits, but don't get too comfortable around him. King Dedede's fighter spirit can be obtained by completing Classic Mode. A cartwheeling tackle. Also appears in A downward hammer swing. This tier list aims to provide you with a visual guide of which fighters are strong in the current meta. His smash attacks are also more useful, with both forward and up smash dealing more damage and knockback, and his forward smash is now slightly faster. King Dedede. The Ultimate Tier List Series is a series of daily threads that will run until the end of 2020. A headbutt. … Among the best in the game in both entries, which is really impressive! King Dedede's fastest KO move, sending foes at a low angle and can KO middleweights around 80% near the edge. His pummel is good for racking up on damage, due to its quick speed, which is especially deadly at high percentages; forward throw has good edgeguarding potential, being able to follow up with Gordo Toss; back throw is Dedede's strongest throw, dealing the most damage and knockback while having limited degrees of damage racking and edgeguarding potential; up throw can also be used to launch opponents into previously thrown Gordos, and can follow up with an up aerial; lastly, down throw's low damage and knockback lend it great combo potential, easily stringing into itself, and initiating combos with Dedede's neutral, forward, and back aerials. King Dedede has a pretty cool Final Smash In Super Smash Bros Ultimate for the Nintendo Switch. Down Aerial and Super Dedede Jump can Meteor Smash. Final Smash His massive weight makes him difficult to launch, and his incredibly fast falling speed lets him return to the ground quickly. In the French and European Spanish versions, the name tag and voice clip from the announcer on the victory screen is slightly different from the one used on the character select screen, instead featuring a noticeable translation of "the" (, King Dedede is one of the only two antagonists that can be unlocked in the Light Realm, the other being. Leffen was a bit more generous with his upgraded ranking, bumping Inkling, Chrom, Mewtwo, Pikachu, … His back aerial, despite having a visually more accurate animation, has smaller hitboxes, slightly decreasing its range. Super Dedede Jump, while providing massive vertical recovery, will not allow Dedede to cling onto ledges even if he is within range of one. Altogether, King Dedede's entire kit has been noticeably improved from SSB4, and while this doesn't change his core playstyle significantly (aside from Inhale becoming a reflector), it allows him to play to his strengths better thanks his moves gaining improved consistency and utility, allowing King Dedede to utilize his strengths better. It has very good range above Dedede and can beat out numerous anti-juggling attempts. His neutral attack and up tilt deal less damage, making the former a less reliable option for racking up excess damage. While he remains an iconic bad guy, he's generally pretty easy going. Based loosely on ESAM's interpretation of this patch. Ultimate. While King Dedede retains a lot of his fundamental flaws and hasn't been improved as much compared to other tepidly received characters, his buffs have nevertheless given him more consistency despite his initial nerfs. 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