Once the elevator stops, go left and proceed until you find a kinetoscope leaned up against a pillar/support column. Opposite the gate is the lift that arrives shortly after your use of the intercom and inside is a voxophone. We finally get into our first combat situation, it was pretty fun. Face into the room as if you just walked in and head forward then turn left at the reception desk. That’s it, the only secrets left to uncover are the ones that you will unravel over the rest of the game. Onward through the level you’ll soon find an area where two turrets of a large gateway/archway. After freeing Elizabeth, follow your objective marker to the gate you must unlock. Head back to the Salty Oyster and hit the switch beneath the bar. Before you go through them turn right around to see a telescope. In the third game in the series, you are introduced to Booker DeWitt, a private investigator. Look above you and you’ll see some freight hooks. Once inside turn right to find a voxophone in front of a large stuffed bear. 80 Voxophones, 24 Infusion Upgrades, 37 Telescopes and Kinetoscopes (Sightseer Collectibles). There are a total of 141 collectibles in Bioshock Infinite. Once you’ve finished your business within the warden’s office (and the terrifying encounter within), you need to head back to the elevator you first rode to get here. When you get into the shop to right are some stairs downward and in the room by some table and chairs within a crate is a sneakily hidden voxophone. Almost ready to unweave the veil of secrets that clouds your true understanding of Columbia. Once inside, ride the lift at the back, don’t worry about leaving the area, you’ll be back shortly. Head there and unlock the door, providing you are no longer in combat, just inside to the right is a voxophone. But upon leaving the room with the guns, the first desk you see should have stairs leading up on either side. At this gate turn right around and you should see a store called Hudson’s. You’ll soon find yourself riding an elevator that passes many production lines and within the elevator you’ll speak with Fitzroy on the phone. Go through and ahead you’ll find a kinetoscope. Once you’re back outside in Shanty Town backtrack through the streets and head back to the Graveyard Shift bar. 1912 story mode. This page of the guide to BioShock Infinite informs you about the location of voxaphones (audio logs / collectibles) in chapter 30.We inform you about the exact location of each secret and we show it in a picture. Take a left through there and in front of a furnace inside a coffin is a voxophone. Prepare for one of the best game endings you may have seen for a very, very long time if you haven’t completed the game already. Just behind him is a smaller statue of Lady Comstock and to the side of that, beneath a portrait of the Lady of Columbia, is a voxophone. 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